Fair warning, on two counts.
There are no positions in this. No drills, no checkpoints, and nothing to try on the range tomorrow morning.
And I swear in it. Not constantly, and not for effect — but the site is called UNFK, so you probably saw that coming. If it's going to ruin your morning, no hard feelings, and the door's behind you.
What it is, is an argument about why golf has been made harder than it needs to be, and who that suited. If you've ever walked off a course wondering how a game you've played for twenty years can still make you feel like a fraud, this is for you.
Golf is fucked
Not because it's difficult. Golf should be difficult — that's most of the appeal, and anybody selling you an easy version is selling you something else.
It's fucked because we have spent a hundred years telling golfers to consciously control things that human beings were never built to consciously control. And then, when it doesn't work, quietly letting them believe the failure is theirs.
Millions of people have concluded they're not athletic enough, not talented enough, or too old, when what actually happened is that they were handed an impossible job and blamed for not doing it.
How we got here
Nobody planned this. That's the part worth understanding, because it's why it's so hard to escape.
There is a single assumption sitting underneath modern golf instruction. It was made honestly, a very long time ago, by people working from the best evidence they had — and it was wrong. Not wickedly wrong. Wrong the way a great deal of confident nineteenth-century science was wrong: entirely reasonable at the time, repeated until it hardened into fact, and never seriously re-examined because everybody already agreed with it.
I'm not going to take it apart here. Doing it properly takes a book, and I've written one.
But you can see what it produced.
Every improvement in the tools made it worse. High-speed video. Launch monitors. Force plates. Pressure mats. Every one a genuinely brilliant piece of engineering, and every one producing more things for a golfer to think about.
Swing plane.
Wrist angles at the top.
Kinetic sequence.
Ground reaction forces.
Early extension.
Face-to-path. Attack angle. Lag. Shallowing.
Ten still photographs of a motion that takes a second and a bit.
None of it is invented. All of it is measurable, and most of it is real. That's exactly what makes it so seductive, and so difficult to argue with.
The question was never whether these things exist. It's whether consciously controlling them is a sane way to learn.
The cycle
Watch what happens to a golfer who's struggling.
He plays badly. Not catastrophically — badly enough to be irritating. So he does the sensible thing and goes looking for help.
He gets help. He gets a great deal of help. And he plays worse, because he's now managing four things during a motion that's finished before he can complete a thought.
So he goes looking for more help. And because he's playing worse than before, he receives more information. More positions. More checkpoints. A longer list.
Eventually he arrives where an enormous number of golfers live: standing over a ball, running through a mental checklist, unable to swing a club without first thinking about how to swing a club.
Nobody in that chain acted in bad faith. Everyone was trying to help. That's what makes it a tragedy rather than a scandal.
Although it's worth saying the quiet part: an industry built on instruction has no particular incentive to make you independent of it.
I don't think anybody sat down and decided that. But if you designed a system to keep golfers coming back for more information forever, it would look almost exactly like the one we have.
You are not a machine being assembled
Here's what I think the whole thing gets backwards.
You learned to walk. Nobody talked you through it. You learned to throw a ball at a target, and to catch one coming at your face, and to ride a bicycle — which is, if you think about it honestly, a far more absurd feat of balance and coordination than hitting a stationary ball with a stick.
Not one of those was learned by breaking it into positions. Nobody filmed your first steps and drew lines on the screen. Nobody gave your six-year-old self four things to remember on the way through.
You had something you wanted to do, you kept finding out what happened, and your system solved the problem. It does this extraordinarily well. It has been doing it for as long as there have been humans.
Golf is not an exception to how people learn. It has just been treated as one.
What I actually believe
Give a person a clear intention, useful feedback and enough repetition, and the movement organises itself — in a way that fits their body, their strength and their particular flexibility, rather than a textbook's.
That isn't a golf theory. It's how you acquired every physical skill you own.
Applied to golf, it means the job isn't managing your body. The job is knowing clearly what you're trying to do with the club, and then getting out of the way long enough for it to happen.
Which sounds soft and vague right up until you understand what the intention actually is. It's specific, it's supported by twenty years of biomechanics, and it takes thirteen words to say. But that's the book, and this page isn't a sales pitch.
Why I swear about it
Two reasons, and neither of them is that I think being rude is clever.
The first is that golf takes itself extraordinarily seriously. This is a game with a dress code for the car park. A sport that uses the word "gentleman" as a technical term. Some of that is charming and some of it is why nobody under thirty wants to join your club, and it could all stand to be spoken to like an adult rather than an heirloom.
The second is simpler. When you've watched people be handed the same broken advice for twenty-five years, and watched them blame themselves for it, politeness starts to feel like collusion.
The rudeness isn't the point. It's just what's left when you stop being deferential to an industry that's been confidently wrong for a century.